Fellow Ravens! This article is a guest article by Parker Reed, "The Professor".
There are a few units in the Legions Crusade Army List book that people just don’t use. Whether they are too expensive, take up a valuable elite slot, or just don’t really ‘fit’ they are somewhat maligned by us 30k gamers. We will take a closer look at six of these units and see if we can get them to work with our own Raven Guard Legion army lists.
First we’re going to look at everybody’s favorite unit when getting into 30k, but no one takes them because they are astronomically expensive: Destroyers. COOLEST UNIT EVER! Guys with chemical grenades, gunslinging pistols, running around with jetpacks – this is the unit that got me hooked into 30k. NOW, when actually looking at their entry and stuffing them into a list (and you have to stuff them) it becomes a tad challenging. Here are some of their drawbacks:
- They take up an already crowded elite slot (competing with Mor Deythan, rapiers, apothecaries, Contemptors)
- Insanely expensive – just 5 guys stock with pistols is 150 points (start throwing rad launchers or jump packs on them and it goes up exponentially)
- They really don’t do any one battlefield role great (they are OK are shooting, but were designed as a combat unit and they are sub-par at best, even with rad grenades)
Not a lot going for them when you look at them like that. They are insanely cool models with some awesome special rules, like coming with rad grenades. They also come with counter-attack, but people probably won’t be charging them – they’ll just blow them off the board with shooting. Here are a couple ways they might be useful:
- 10 destroyers – 2 rad missile launchers with a rhino (infiltrate up and sling rad missiles out the top – sit midfield and they are a counter-assault unit)
- 5 destroyers – rad missile launcher, sergeant upgraded with artificer armor, power fist and a phosphex bomb (these guys are a nightmare in zone mortalis – 2+ to wound with shred anyone?)
- 10 destroyers – 2 rad missile launchers, sergeant with artificer armor and power fist, and the unit has jump packs (With an attached character with another power fist/axe this unit can take down 2 wound terminator units decently well – this unit is 400 points though, so I’m still on the fence)
The next is a very odd choice no one really thinks about, the Techmarine Covenant. I would say if these guys could split off and join a unit like the Apothecarion Detachment, more people would use them, because they bring a cool piece of wargear to an assault: rad grenades. Unfortunately there are some drawbacks to these tech-savy chaps as well:
- Take up an elite slot, without being able to join another squad
- Can take up to 4 servitors with them – who can then take a flamer/rotor cannon or a lascutter/power fist (4 rotor cannons with an augury scanner might help a touch softening up a drop podding tactical unit, but not much else)
- He can take a conversion beamer and a graviton gun (he can sit in the back and be an astartes mounted artillery piece, but he’s t4 with one wound, even if you take 3 guys with them – we do that better elsewhere)
I would say if you want this guy in your list, he’s a cheap way to throw him in a land raider Achilles and keep it alive. That’d be a 35 point upgrade to your tank basically, but it would take an elite slot…That’s definitely the worst part of this unit.
Next up are not really used in our Legion lists due to infiltrate and their models being super expensive, outriders. I love the idea of having a group of 10 or so outriders to throw in different lists, but not only are they expensive models, they are expensive $ wise as well. Some reasons these fellas aren’t the best decision:
- No sergeant stock (can be a decent thing) and it’s 15pts to upgrade
- The ranged special weapons are WAY too expensive (+15 point flamers? Yikes…)
- To be really good at one role, they need a BUNCH of bikes, and there’s more $ and points
- The melta bomb nerf REALLY hurt these guys – before you could slap bombs on all of them and they could really do a number on tanks. Now they have to take a number and wait like the rest of the assault marines.
These guys can hit like a freight train in combat when paired with the right character (looking at your forge lord with rad grenades) and are incredibly fast to get around the board quickly. I think they are best as an infantry hunter armed with power axes, paired with a forge lord on a bike with rad grenades. Here’s some uses for them:
- 6 bikes – upgrade to sergeant with a power fist, have 2 power axes in the unit and have a forge lord on a bike with rad grenades riding with them (the axes with hit at s6 on the charge with furious charge and your opponents will be t3, so no FnP and 2 wound terminators are dying with a single invul fail)
- 10 bikes – upgrade to sergeant with a power fist, 3 power axes – hunt big infantry blobs or backfield artillery (rapiers, etc)
Another interesting unit that I haven’t really ever seen on a table is the Tarantula Sentry Gun Battery. You are getting some tough 6 platforms with 2 wounds that can sport your choice of a heavy bolter, heavy flamer, rotor cannon, lascannon or multimelta w/searchlight. All except the multimelta are twin-linked. The rotor cannon is the poorest choice, tied I think with the heavy flamer. It is just too easy to avoid that area. Though it might be nice to surround an objective with. You can choose a hyperios missile defense system as well, but it’s the most expensive upgrade at +20 points per model. Some issues:
- They only get 2 fire modes: Point defense or sentry (point defense is a 90 degree fire arc at 36” range – sentry mode is a 360 arc with only 18” range)
- They are immobile and cannot score
- Raven Guard have units that can flat out do the things they do better
If you are REALLY wanting to bring some Tarantulas to your list, pick anti-infantry or armor and go all in with a battery of 3. A battery of 3 with twin-lascannons and forward deployment (gives them scout) could do ok at popping the occasional rhino or predator.
Next up is a unit that can be a devastating line breaking unit, the Deathstrom Drop Pod. This thing comes down and unloads waves and waves of missiles into the enemy’s lines. This drop pod was designed by our very own Raven Guard! They wanted something to clear landing zones without losing more warriors, our Primarch was cool like that. So what are some drawbacks to this thing?
- It doesn’t come with drop pod assault standard (meaning it has normal reserve rules unless you pay +25 points…)
- You really need to upgrade to the krak launchers which is another +30 points
- Another immobile, non-scoring unit
So a super cool, fluffy idea when running a drop pod or reserve heavy list that relies on the enemy being softened up before a charge. I would say go for the krak launchers and pay for the drop pod assault, which brings it to 145 points. That is expensive, but you are shooting 2 krak missiles at hopefully 5 different targets!
Lastly, and possibly least, is the noble Consul Champion. A super cool character that is solid at fighting, but doesn’t necessarily have the tools to accomplish the task. A consul champion stock will come in at 85 points before upgrades. He has WS6 thanks to the upgrade and gets to master-craft one of his close combat weapons, but HAS to roll and reroll for a glorious intervention and HAS to challenge if he’s able. Not terrible, but he needs some things:
- No access to a paragon blade like to praetor, so has to take a legion specific weapon to gain it
- Praetors just fight better: More attacks and access to a paragon blade or thunderhammer without terminator armor
If you want to run a champion, and I wouldn’t say it’s a bad choice they just don’t help your army with modifiers or anything, I would give him artificer armor and a refractor field, plus a pair of Raven’s Talons and a jump pack or bike. With the furious charge bonus from By the Wing and Talon he could be wounding on 3’s with shred and rending, which isn’t half bad. I would go with a command squad kitted out for combat and to keep him alive, apothecary fits very nicely here, and they will do good things for you.
Let us know us know how you feel about these units in the comments below!
Let us know us know how you feel about these units in the comments below!